I know I'm late but I just recently acquired the season pass and am now able to access the DLC. So for this post I'll go over the first DLC, along with the update, and give my opinions on it.
DLC 1 Contents
So let's go over the free update before we move on to the DLC, starting off with the mentors. Now you don't start off with all mentors automatically, you only get Cooler, Whis, and Android 16. To get the last two mentors, Bardock and Future Gohan, you have to collect the Tokitoki eggs in the Time Miniatures, I'll do a post on those another day.
The first Mentor we'll go over is Android 16. He can be located near the area where you do Parallel Quests. By training with him you'll unlock the moves Eye Beam, which fires lasers from your eyes as your moving, Rocket Tackle, which is an excellent move to get to a knocked backed opponent, Android Rush, which will perform a combo that varies depending on where you tilt the L stick, and Hell Flash, a gigantic Ki Blast that fires below the player and creates a column of fire. Android 16 would be the first mentor I recommend doing before moving on to others, since he's the most easiest to do.
Next mentor is Cooler, which can be found on the mountains where you'll find Frieza and the other generals. From him you'll learn the Feint Crash, which teleports you either in front or behind the enemy for a melee attack, Shadow Crusher, which stops any Ki blast and you charge and attack the opponent, Fake Blast, which blinds the opponent, and lastly Supernova Cooler, where you charge a gigantic sphere of Ki and hurl it towards your enemy. Cooler's attacks are mostly for setups, but can turn a battle if used well.
Next up is the mentor of the God of Destruction, Whis, he's located at the end of the bamboo forest. The skills you learn from him are Finishing Blow, which either allows you to circle behind the enemy or attack depending on how far you are from them, Prelude to Destruction, which can get the enemy in Guard Break, Strike of Revelation, which charges you to the opponent and attacks from behind, and Symphonic Destruction, which sweeps enemies multiple times. Whis is one of the harder mentors but the skills are worth it.
Second to last we have Bardock, who isn't that far from Whis. He'll teach you Tyrant Lancer, where you charge and fire a Ki blast at the opponent, Rebellion Spear, where you charge with an aura of Ki and can be controlled, Riot Javelin, where you hurl a Ki blast that is stronger when your health is low, and Brave Heat, a variation of Saiyan Spirt where you charge at the opponent and fire a gigantic Ki blast. Bardock has some powerful attacks and are definitely worth getting.
The last mentor is Future Gohan, located in the center of Conton City. He'll teach you Super Explosive Wave, which fires a Ki blast and can do a backflip if heading towards the opposite way, Sonic Rush, which charges towards the opponent and lands a knockback attack, Energy Dome, an evasive attack that can absorb Ki blasts and knock away opponents, and One-Handed Kamehameha mk.II, where you backflip and launch a Kamehameha with one hand and can be amplified by pressing it again. Future Gohan is my favorite mentor and it's all for his Ultimate Attack, but his other attacks are useful as well.
With the mentors out of the way, let's go on to the new variations of SSGSS Goku and Hit.
So what's new about them, they have brand new awakened skills, starting off with Goku's SSGSS Kaioken.
SSGSS Kaioken
With Kaioken Goku becomes more powerful, and it can even go further to Kaioken x10. There is however one downside to this skill. As many fans of Dragon Ball know, using Kaioken puts a massive strain on Goku, and it's even worse with SSGSS. When you go Kaioken, your health starts to gradually lower, and with x10, it goes down even faster. Now you won't die with this, but it does leave you vulnerable to those your opponent so use it wisely.
Next is Hut and his Pure Progress. Pure Progress can be used twice and it changes the stance of Hit, essentially having that stance be perfect for his new power. This variation of Hit also includes multiple Time Skip moves, which is what Hit is all about.
The last thing of the update is the new Frieza Invasion event.
Frieza Invasion
How this event works is that in the area with Frieza's Time Miniature, his ship will come and the Frieza Force will surround that area. As the Time Patroller, you must defeat the Frieza Force and earn resistance points, and when the it reaches a certain amount, Frieza will leave. Along with the top players earning special rewards, you also get the chance to earn various track suits like the one Gohan wore.
With the update gone through, let's move on to the actual DLC, starting with the new playable characters, Cabba and Frost.
Cabba
Starting off with Cabba, he's a Saiyan that is clearly built for offense. His attacks are fast paced and is fun to use most of the time.
Frost
Next up is Frost. I'll be honest, I'm not much of a fan of this character, doesn't mean he's not good. Frost's Ultimate can poison opponents, but it's hard to land sometimes.
The last thing added into the DLC was a new mentor, Hit. Hit will teach you his Time Skip moves, which are just fun to use. However, he's one of the hardest mentors in Xenoverse so be careful.
Well that's all of DLC 1. What did you guys think of it, are you a fan of it, are yo looking forward to the next DLC. See you guys on the next post.
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