The final part of the DLC 2, the Parallel Quests, let's get into them shall we.
First quest is quest 104. Vados the Talent Scout. Here you help Vados recruit fighters for the tournament against Universe 6 and 7. You start off against Frost, just beat him and you move forward. Next is Cabba, and after him is none other than Hit. For the Ultimate finish, Vados's health must be over 50%. She'll fight you to see if you want to join as well, but she soon finds out you're a spy for universe 7. She leaves but Frost, Cabba, and Hit revive. Cabba goes Super Saiyan and Hit goes Awakened for this, just beat them and the quest is over. The rewards for this quest are Android 14 clothes, the Z-Soul 'How dare you...! That's my Bulma!' and Destrucion's Concerto Comet and Starfall.
Next quest is 105: Champa's Hellish Holiday. Champa wants to visit Hell, and he wants you to show him what it's like. When you get to Hell, you're immediately jumped by Dark Turles and Slug. Beat them and then Metal Cooler will appear, but he's a Timebreaker. In the middle of the fight Cell will join in, and then Kid Buu, both timebreakers. Beat them and normal quest is done, for the ultimate finish, beat it in under five minutes and Champa will blame you for not telling him about Hell and will fight you, beat him and it's over. The rewards are Android 13 clothes, two Z-souls, 'Me.. protecting some pipsqueak' and 'Buu don't wanna!' You'll also have a chance of getting three new moves, Sonic Bomb, God of Destruction's Menace and God of Destruction's Roar.
The last quest is 106: A Destructive Showdown. Here you team up with Beerus and Whis to fight off Champa and Vados. Now this is one hard quest, both of they're health are blue bars, so it'll be a long time to take them down. If you manage to beat it with both Beerus and Whis's health over 50%, you will have to fight them off to beat the ultimate finish. the rewards are Super Android 13 clothes, two Z-Souls, 'You're just pieces in a game' and 'Watch your tongue' along with three new moves, Destruction's Concerto: Meteor, Requiem of Destruction, and Destruction's Conductor.
Blog of Xenoverse
Sunday, May 21, 2017
Sunday, May 14, 2017
Top 5 Awakened Skills
Greetings fellow Time Patrollers, it's time I do something new, a top 5 list. This will be based on the awakened skills of that you can unlock with the races, so no Kaioken or Potential Unleashed. I also won't be counting Super Vegeta and Future Super Saiyan since they're modified Super Saiyan. Also these are based on my opinion, so that doesn't mean the lowest one is necessarily bad, I just don't like to use them. So without further ado, let the countdown begin.
5.Power Pole Pro (Earthling)
Coming at number five is the Earthling Awakened skill, Power Pole Pro. In this form you ride on the Flying Nimbus and wield the Power Pole. Now this does sound like a cool transformation, but one problem, you can't use your moves. Pretty much to gain faster speed and long range attacks, all your super and ultimate moves are gone. Now sure the long range is pretty good, but I would still like to use some ki blasts while flying this thing. Because of that Power Pole Pro is my least favorite of the transformations.
4.Giant Namekian (Namekian)
Next up is Giant Namekian, where you become a towering giant that can clobber your opponent. This transformation lasts as long as you have stamina, in fact when Xenoverse 2 was first released, this transformation was top tier in online, before it got nerfed. And while your usual super moves are gone, Giant Namekian gives you a variety of mouth cannons to use at any range. Plus it's fun to use against to Great Apes.
3.Pure Majin (Majin)
Pure Majin, where you take the form of the destructive Kid Buu. Just like Giant, the duration of this skill depends on your stamina so you want to have a lot when using this. In this form, you can curl up into a ball and cannonball into your opponents, charge a kick that teleports to them, and just ram into them. Not to mention when dashing, you can deal damage to them. Your supper and ultimate attacks do change as well, but they're the same attacks as Kid Buu. While this is kind of upsetting to me, that still doesn't change that fact that this skill is fun to use.
2. Super Saiyan (Saiyan)
I might get controversy for this one, but I don't care my list people! Number 2 is Super Saiyan. Now without talking about the other two transformations and focusing on the main one, there's a reason why this is number two. For one, unlike the last three transformations, you keep your original move set, making this a power boost, which is what at transformation should be. The others changed your playstyle, making it difficult if that's not how you go, but not in this case. You keep your combos and your moves and all your attacks are massively powered up. And with three levels to turn into, your power increases every time. There's only one downfall, and that's why it's number two, it takes forever to rebuild your ki. Usually, a full light attack combo is enough to refill one ki bar, but at max Super Saiyan 3, not even close. Still this is a good transformation, but not compared to number one.
1.Golden (Frieza)
Yep I said it, I like the Golden transformation better than the Super Saiyan. While it takes forever to unlock, it was definitely worth it. In this form, all your moves remain and all your ki blasts attacks are massively powered up. Not to mention your ki blasts change to purple fast shots, which can charge into a death beam. The reason why I chose this over Super Saiyan because this was my first transformation in Xenoverse 2. As soon as I got this, I knew who I wanted to face, Golden Frieza. And when I got to that story mission, I transformed and duked it out with him. People may disagree with me, but I don't care. Golden Frieza, will always be my favorite transformation.
Well that's the end of this list, if any of you guys have a different opinion I encourage you to list them in the comments. Thank you and see you in the next post.
5.Power Pole Pro (Earthling)
Coming at number five is the Earthling Awakened skill, Power Pole Pro. In this form you ride on the Flying Nimbus and wield the Power Pole. Now this does sound like a cool transformation, but one problem, you can't use your moves. Pretty much to gain faster speed and long range attacks, all your super and ultimate moves are gone. Now sure the long range is pretty good, but I would still like to use some ki blasts while flying this thing. Because of that Power Pole Pro is my least favorite of the transformations.
4.Giant Namekian (Namekian)
Next up is Giant Namekian, where you become a towering giant that can clobber your opponent. This transformation lasts as long as you have stamina, in fact when Xenoverse 2 was first released, this transformation was top tier in online, before it got nerfed. And while your usual super moves are gone, Giant Namekian gives you a variety of mouth cannons to use at any range. Plus it's fun to use against to Great Apes.
3.Pure Majin (Majin)
Pure Majin, where you take the form of the destructive Kid Buu. Just like Giant, the duration of this skill depends on your stamina so you want to have a lot when using this. In this form, you can curl up into a ball and cannonball into your opponents, charge a kick that teleports to them, and just ram into them. Not to mention when dashing, you can deal damage to them. Your supper and ultimate attacks do change as well, but they're the same attacks as Kid Buu. While this is kind of upsetting to me, that still doesn't change that fact that this skill is fun to use.
2. Super Saiyan (Saiyan)
I might get controversy for this one, but I don't care my list people! Number 2 is Super Saiyan. Now without talking about the other two transformations and focusing on the main one, there's a reason why this is number two. For one, unlike the last three transformations, you keep your original move set, making this a power boost, which is what at transformation should be. The others changed your playstyle, making it difficult if that's not how you go, but not in this case. You keep your combos and your moves and all your attacks are massively powered up. And with three levels to turn into, your power increases every time. There's only one downfall, and that's why it's number two, it takes forever to rebuild your ki. Usually, a full light attack combo is enough to refill one ki bar, but at max Super Saiyan 3, not even close. Still this is a good transformation, but not compared to number one.
1.Golden (Frieza)
Yep I said it, I like the Golden transformation better than the Super Saiyan. While it takes forever to unlock, it was definitely worth it. In this form, all your moves remain and all your ki blasts attacks are massively powered up. Not to mention your ki blasts change to purple fast shots, which can charge into a death beam. The reason why I chose this over Super Saiyan because this was my first transformation in Xenoverse 2. As soon as I got this, I knew who I wanted to face, Golden Frieza. And when I got to that story mission, I transformed and duked it out with him. People may disagree with me, but I don't care. Golden Frieza, will always be my favorite transformation.
Well that's the end of this list, if any of you guys have a different opinion I encourage you to list them in the comments. Thank you and see you in the next post.
Sunday, May 7, 2017
DLC 3 Part 2
Continuing our DLC 3 walkthrough, here are the new quests.
The first quest is quest 107. The Future's Greatest Hope. Here you side with Future Trunks as he travels to the past to regain his confidence from the battle with Goku Black. Before it starts, he contemplates on how he ran and left Mai behind. Then kid Trunks and Piccolo show up and Kid Trunks talks to his future self. This moment is reminiscent to the scene in the anime where Kid Trunks lashes out at his future self for being a wimp and leaving Mai. After defeating them both, Future Trunks takes his words and is now determined to beat Goku Black and Zamasu.
Head to the next area and you'll fight Goku, but first Trunks goes Super Saiyan 2. This impresses Goku and he goes Super Saiyan 2 as well. Keep fighting him and eventually he'll go Super Saiyan 3. Defeat him and you'll move on to the next area, where you fight Super Saiyan 2 Vegeta. Defeat him and the quest ends, if you got the normal ending.
For the Ultimate Finish, Trunks's health needs to be over 50%, and if you succeed, a new area is open where you fight both Goku and Vegeta as Super Saiyan Blue. Defeat them and the quest is over. The rewards are Future Mai's clothes, her hat, and the Super Soul, You can't win...
Next quest is quest 108. Doppelganger Disput!. Here you fight against Goku Black alongside Goku, Fight him enough and he'll leave, but then Bojack comes and fights you, and eventually he transforms to a dark version, which I guess is supposed to be his Full Power state.. After beating him, go to the next area and you'll fight Goku Black again, but he's sided with Timebreaker Broly. After beating him and lowering Goku Black's health, he leaves again. Follow him and he's now with Timebreaker Janemba. Same as before, beat Janemba and eventually Goku Black leaves one last time. Now he's with Timebreaker Mira. Beat them and the quest ends normally. For the ultimate finish, clear it under 10 minutes and you fight against Super Saiyan Blue Goku and Super Saiyan 2 Trunks. The rewards are Goku Black's clothes, and two Super Souls, Now, give your father a message for me, and, Eehee hee hee heee!
The final quest is quest 109. A Fateful Fight with Deity! You start off with Future Trunks fighting you to see if you're ready for the battle with Black. Once it's over, he sides with you and Goku Black arrives. Fight him to enough health and he leaves with Trunks chasing after him. Zamasu then shows up to fight you, but Super Saiyan Goku shows up to join your side. After beating him Goku Black comes back, but now he's Super Saiyan Rosé. Vegeta comes along as Super Saiyan Blue. After beating him the normal quest is over, but the ultimate finish requires that all allies must survive. When that's succeeded, Zamasu and Goku Black appear again, but they have blue health bars, and in case you don't know what that means, they are going to be hard to beat. But it's worth it because the rewards are Zamasy's clothes, the Super Souls, I really do love being immortal, and I like you better when you're mad!, and lastly Super Black Kamehameha Rosé.
Well that's all quest, hope this helped and see you guys in the next post.
The first quest is quest 107. The Future's Greatest Hope. Here you side with Future Trunks as he travels to the past to regain his confidence from the battle with Goku Black. Before it starts, he contemplates on how he ran and left Mai behind. Then kid Trunks and Piccolo show up and Kid Trunks talks to his future self. This moment is reminiscent to the scene in the anime where Kid Trunks lashes out at his future self for being a wimp and leaving Mai. After defeating them both, Future Trunks takes his words and is now determined to beat Goku Black and Zamasu.
Head to the next area and you'll fight Goku, but first Trunks goes Super Saiyan 2. This impresses Goku and he goes Super Saiyan 2 as well. Keep fighting him and eventually he'll go Super Saiyan 3. Defeat him and you'll move on to the next area, where you fight Super Saiyan 2 Vegeta. Defeat him and the quest ends, if you got the normal ending.
For the Ultimate Finish, Trunks's health needs to be over 50%, and if you succeed, a new area is open where you fight both Goku and Vegeta as Super Saiyan Blue. Defeat them and the quest is over. The rewards are Future Mai's clothes, her hat, and the Super Soul, You can't win...
Next quest is quest 108. Doppelganger Disput!. Here you fight against Goku Black alongside Goku, Fight him enough and he'll leave, but then Bojack comes and fights you, and eventually he transforms to a dark version, which I guess is supposed to be his Full Power state.. After beating him, go to the next area and you'll fight Goku Black again, but he's sided with Timebreaker Broly. After beating him and lowering Goku Black's health, he leaves again. Follow him and he's now with Timebreaker Janemba. Same as before, beat Janemba and eventually Goku Black leaves one last time. Now he's with Timebreaker Mira. Beat them and the quest ends normally. For the ultimate finish, clear it under 10 minutes and you fight against Super Saiyan Blue Goku and Super Saiyan 2 Trunks. The rewards are Goku Black's clothes, and two Super Souls, Now, give your father a message for me, and, Eehee hee hee heee!
The final quest is quest 109. A Fateful Fight with Deity! You start off with Future Trunks fighting you to see if you're ready for the battle with Black. Once it's over, he sides with you and Goku Black arrives. Fight him to enough health and he leaves with Trunks chasing after him. Zamasu then shows up to fight you, but Super Saiyan Goku shows up to join your side. After beating him Goku Black comes back, but now he's Super Saiyan Rosé. Vegeta comes along as Super Saiyan Blue. After beating him the normal quest is over, but the ultimate finish requires that all allies must survive. When that's succeeded, Zamasu and Goku Black appear again, but they have blue health bars, and in case you don't know what that means, they are going to be hard to beat. But it's worth it because the rewards are Zamasy's clothes, the Super Souls, I really do love being immortal, and I like you better when you're mad!, and lastly Super Black Kamehameha Rosé.
Well that's all quest, hope this helped and see you guys in the next post.
Sunday, April 30, 2017
DLC 3 is Here! Part 1
DLC Pack 3 for Xenoverse 2 has finally arrived. Three new characters, three new PQ's, all new attacks and gear, let's check them out.
So let's start with the characters, beginning with the most popular, Super Saiyan Rosé Goku Black.
Goku Black is a whole new character and not just a reskin of Goku. All his combos are brand new, and his heavy attacks use his blade very well. Two of his super attacks are Maximum Charge and Instant Transmission, but he has two new attacks as well.
First off is his Divine Retribution, and it works two different ways. If you input it once he just fires a blast, but input it a second time and he teleports behind the opponent and slashes downward at them.
Ki Blast
Downward Slash
His second attack is Sudden Death Beam, it's a counter move where when they attack, you teleport behind them and fire a blast from behind.
Sudden Death Beam
His evasive move is Break Strike, nothing special, but his ultimate's are where the action is. First is his Super Black Kamehameha Rosé, which is like the original Super Black Kamehameha but it's more difficult t escape from, does more damage, and has a more pinkish tint to fit the Rosé theme.
Super Black Kamehameha Rosé
There's also the new ultimate, Divine Lasso, where he charges at the opponent and strikes with his blade, fires smaller blades at them, and strikes a pose before they explode.
That Blade
That Pose
Next up is Zamasu, who also uses a blade in his combos as well. His super attacks are Full Power Charge, Shockwave, but he also has two new Super attacks.
His Heavenly Arrow attack fires a barrage of ki blasts, and if inputted forward while near an opponent, he'll slash at them before firing them.
Heavenly Arrow
His other attack, God Splitter, is where he has a ball of Ki in front of him which can trap opponents can be launched.
God Splitter
His ultimate attack, Instant Severance, is where he turns into a ki blade and heads towards the enemy before slashing at them, causing massive damage.
Instant Severance
The final character in this DLC is none other than Bojack from the movie Bojack Unbound.
Bojack combos, while not as impressive as the other two since he has no blade, are still awesome and really look like they hurt.
He has three new super attacks, one being Trap Shooter, where he fires a wave of Ki blasts.
Trap Shooter
His other attack is Reverse Launcher, where he fires a ki blast and, whether he misses or not, appears behind the enemy and fires one from behind.
Reverse Launcher
Next is Psychcic Barrier, where he surround himself in a barrier which can expand up to three times.
Psychic Barrier
His ultimate attack is Grand Smasher, where he charges up a giant ki ball and hurls it the enemy, trapping them before it explodes. One thing I noticed that when they're trapped, it doesn't deal much damage, just tiny bits, but does massive damage once it explodes.
Grand Smasher
Overall DLC Pack 3 has some great characters and they are all fun to use. Next part will be on the new PQ's so stay tune for that and see you in the next post.
Saturday, April 22, 2017
DLC 3 livestream
On April 20th, Bandai Namco did a livestream on their YouTube channel showing gameplay of DLC Pack 3. So let's see what we have here.
In the stream, YouTubers Rhymestlye, jDantastic, and SeeReax, along with Bandai employee dkhlynin, or Dmitryi Khlynin, show us gameplay of the three new characters, but not before telling us the release date of DLC Pack 3, April 25! It's so close people!
Anyways, they show that in the new PQ's, you'll be able to unlock Goku Black's clothes, Zamasu's clothes, and Super Black Kamehameha Rosé. They then start some battles, with Rhymestyle playing Goku Black Rosé and SeeReax playin as Zamasu. Here we see how some of their combos work, including their blades, which are parts of their combos. We also see some of their special attacks, like Zamasu's Heavenly Arrow, which fires a barrage of ki blasts in a straight line, and Goku Black's Divine Retribution, where he teleports behind the enemy and downward slashes at them. We also see Goku Black's new ultimate, Divine Lasso, where he slashes the enemy away before firing a bunch of ki blades at them, and then they explode. We also see a brief of Zamasu's other two moves, God Splitter, which fires a giant ki blast, and Instant Severance, where he turns into a giant blade charges towards them. But seeing how that move did not connect, it possibly could do more.
Next match is Rhymestyle against jDantastic, as Bojack and Goku Black respectively. We see some new moves for Bojack, such as where he shoots a ki blasts, then teleports behind the enemy and fires another one.We also see his Psycho Barrier, where he's surrounded in a huge barrio of ki energy.
We then see his ultimate, Grand Smasher, where he sends a ki blast downwards to the enemy, and another super attack where he lets out a wave of ki blasts. Next match is jDantastic and SeeReax, once again as Zamasu and Goku Black, but here we see Goku Black's Super Black Kamehameha Rosé, which is about the same as the original but has a pinkish tint. And we see Zamasu's Instant Severance complete attack, where after landing Zamasu strikes down and sends them away.
Once battles are over they show off some Parallel Quests, starting with The Future's Greatest Hope, where we could get Future Mai's clothes. But what's interesting is that Dmitryi answers a question from the shat, asking how many more DLC packs will there be. He says that he can't tell an exact number but there will be more. Earlier it was confirmed that there were going to be four DLC packs, but it never said those were the only ones so who knows, we may get more. He also said there won't be a story chapter here, but then Rhymestyle says there will be one in the 4th pack.
As the quest ends, we got someone else, AfroSenjuXL, who is going up against SeeReax. After that it's just some 1v1 against everyone for the rest of the stream.
So what did you guys think of this stream, let me know and I'll see you in the next post.
Saturday, April 15, 2017
How to get Power Pole Pro
The final part in this Awakened Skill unlock segments is the transformations for the humans, or Earthlings, the Power Pole Pro.
To start off, you need to head to the time miniature for Hercules's House, where you meet with Great Saiyaman, Great Saiyaman 2, and Jaco. They ask if you want to become the third Great Saiyaman. When you agree, your first mission is too fight both Saiyaman and Saiyaman 2, and Jaco will be fighting alongside you. Just beat them and you officially become Saiyaman 3.
The next quest from them will involve you and the other three to take on the Ginyu Force, starting with Guldo and Burter. After them, you face Jeice and Recoome, and when they're down you go up against Ginyu himself. There's also Jaco saying to collect ship parts, but that's completely optional.
The last mission that's needed to be done before you can unlock the transformation involves other Time Patrollers. Here you fight alongside both Saiyaman and Saiyaman 2 against three Time Patrollers. Just like other quests, beat them and you're done.
Now this is where you unlock the transformation, Saiyaman and Saiyaman 2 ask if there's anything they could do to make you unique. So you have to talk to Jaco and Hercule for advice, with Jaco suggesting a weapon, and Hercule a vehicle. After talking to them, report back to the hero duo and Saiyaman has an idea on what to do.
You then have to spar against them, and in the middle of it you unlock the Power Pole Pro, which is just you on the Flying Nimbus while using a Power Pole. After you take them down the first time, they get back up and fight you again. Defeat them again and you unlock the ability to use the Power Pole Pro for your Earthling character.
Well, that's the last of this Awakened Skills, did these posts help you at all, let me know and I'll see you in the next post.
Power Pole Pro
To start off, you need to head to the time miniature for Hercules's House, where you meet with Great Saiyaman, Great Saiyaman 2, and Jaco. They ask if you want to become the third Great Saiyaman. When you agree, your first mission is too fight both Saiyaman and Saiyaman 2, and Jaco will be fighting alongside you. Just beat them and you officially become Saiyaman 3.
The next quest from them will involve you and the other three to take on the Ginyu Force, starting with Guldo and Burter. After them, you face Jeice and Recoome, and when they're down you go up against Ginyu himself. There's also Jaco saying to collect ship parts, but that's completely optional.
The last mission that's needed to be done before you can unlock the transformation involves other Time Patrollers. Here you fight alongside both Saiyaman and Saiyaman 2 against three Time Patrollers. Just like other quests, beat them and you're done.
Now this is where you unlock the transformation, Saiyaman and Saiyaman 2 ask if there's anything they could do to make you unique. So you have to talk to Jaco and Hercule for advice, with Jaco suggesting a weapon, and Hercule a vehicle. After talking to them, report back to the hero duo and Saiyaman has an idea on what to do.
You then have to spar against them, and in the middle of it you unlock the Power Pole Pro, which is just you on the Flying Nimbus while using a Power Pole. After you take them down the first time, they get back up and fight you again. Defeat them again and you unlock the ability to use the Power Pole Pro for your Earthling character.
Well, that's the last of this Awakened Skills, did these posts help you at all, let me know and I'll see you in the next post.
Sunday, April 2, 2017
DLC 2 First Impressions Part 2
Continuing off with Part 1, we will discuss the new attacks.
So let's start off with all the new content from the free update first., beginning with the new attacks. The update released five new attacks, three which you can get from the TP shop and two others form the new expert missions. Starting with the three you get from the TP shop, the first move is Menacing Flare. Now how it works is that you fire a ki blast that fires at the opponent, but if it misses, you vanish and launch them with a kick. This move can be used when your opponent thinks they have the upper hand, but you just come and take that away.
The next move is Jumping Energy Wave. You fire a purple energy wave to the ground that lifts you into the air and knocks back your opponent if their near. While this isn't my favorite move, it could be handy if you need them to be away.
The last move for the TP shop is Wild Hunt. This is basically a combo move, where you kick them away before charging at them and kick them into the air, follow them again to knock them down and then finish it off by charging into them. This move can easily be combed into so I say it's good.
These next two moves can only be acquired by the new expert missions. First off is Focus Flash, which is obtained in Expert Mission 18. How it works is that you fire a massive ki blast and if it lands you fire a barrage of smaller blasts. Now if you stamina break your opponent, this can be used well to end a combo.
The final new move with the update is Tail Slicer, from Expert Mission 19. It's basically a Destructo Disc, which fires at high speeds and your moving backwards. This move can be used to catch your opponent off guard if used well.
Moving onto the DLC moves, there are the moves for Champa, starting with God of Destruction's Roar. This move basically knocks away the opponent by screaming... a lot. One thing to be aware is that you can't use it by itself cause the opponent insta blocks, meaning that they just block it even if they don't hit the block button.
Next move is his ultimate move, God of Destruction's Menace. With it you fire a barrage of dark ki blasts which can home into the opponent by inputting it multiple times.
Next moves are Vados' and they are hard to use. To start off you need a move called Destruction's Conductor, otherwise their useless. The first move is Destruction's Concerto: Starfall. You summon two balls of ki energy next to you. With Destruction's Conductor, they split into smaller ki blasts that home in on the opponent. This move is useful when their far away, allowing you to catch up to them while their being hit.
Next is Destruction's Concerto: Comet, which summons a ki ball in front of you that slowly moves towards the opponent. Using Destruction's Conductor will cause it to speed up tremendously towards the opponent. This can be used if the opponent is charging towards you, causing them to regret it immediately.
Up next is Destruction's Concerto: Meteor, summoning a ki ball behind the opponent. By using Destruction's Conductor, it splits into two ki blasts and launches in a V formation. This move is practically useless even with Destruction's Conductor, I rather just use it when I launch them away, so that they actually get hit instead of the attack missing.
Lastly is Vados' ultimate, Requiem of Destruction. This move, if used right, traps the opponent in a massive amount of ki energy, and explodes. This can cause some serious damage and is fun to use.
There was another move called Sonic Bomb, but unfortunately I don't have it and none of the characters have it as well, but basically it's a smaller Giant Storm, where the ground below the opponent explodes.
Well that's the attacks, got to say not the best set. While some of them are fun to use, most of them, like the Destruction's Concerto moves, aren't that good. Well what do you think of these attacks, give me your opinions and I'll see you in the next post.
So let's start off with all the new content from the free update first., beginning with the new attacks. The update released five new attacks, three which you can get from the TP shop and two others form the new expert missions. Starting with the three you get from the TP shop, the first move is Menacing Flare. Now how it works is that you fire a ki blast that fires at the opponent, but if it misses, you vanish and launch them with a kick. This move can be used when your opponent thinks they have the upper hand, but you just come and take that away.
Ki Blast
Vanish Kick
The next move is Jumping Energy Wave. You fire a purple energy wave to the ground that lifts you into the air and knocks back your opponent if their near. While this isn't my favorite move, it could be handy if you need them to be away.
Jumping Energy Wave
The last move for the TP shop is Wild Hunt. This is basically a combo move, where you kick them away before charging at them and kick them into the air, follow them again to knock them down and then finish it off by charging into them. This move can easily be combed into so I say it's good.
End of Wild Hunt
These next two moves can only be acquired by the new expert missions. First off is Focus Flash, which is obtained in Expert Mission 18. How it works is that you fire a massive ki blast and if it lands you fire a barrage of smaller blasts. Now if you stamina break your opponent, this can be used well to end a combo.
Focus Flash
The final new move with the update is Tail Slicer, from Expert Mission 19. It's basically a Destructo Disc, which fires at high speeds and your moving backwards. This move can be used to catch your opponent off guard if used well.
Tail Slicer
Moving onto the DLC moves, there are the moves for Champa, starting with God of Destruction's Roar. This move basically knocks away the opponent by screaming... a lot. One thing to be aware is that you can't use it by itself cause the opponent insta blocks, meaning that they just block it even if they don't hit the block button.
God of Destruction's Roar
Next move is his ultimate move, God of Destruction's Menace. With it you fire a barrage of dark ki blasts which can home into the opponent by inputting it multiple times.
Ignore the screenshot notification
Next moves are Vados' and they are hard to use. To start off you need a move called Destruction's Conductor, otherwise their useless. The first move is Destruction's Concerto: Starfall. You summon two balls of ki energy next to you. With Destruction's Conductor, they split into smaller ki blasts that home in on the opponent. This move is useful when their far away, allowing you to catch up to them while their being hit.
Before Conductor
After Conductor
Next is Destruction's Concerto: Comet, which summons a ki ball in front of you that slowly moves towards the opponent. Using Destruction's Conductor will cause it to speed up tremendously towards the opponent. This can be used if the opponent is charging towards you, causing them to regret it immediately.
Before Conductor
After Conductor
Up next is Destruction's Concerto: Meteor, summoning a ki ball behind the opponent. By using Destruction's Conductor, it splits into two ki blasts and launches in a V formation. This move is practically useless even with Destruction's Conductor, I rather just use it when I launch them away, so that they actually get hit instead of the attack missing.
Before Conductor
After Conductor
Lastly is Vados' ultimate, Requiem of Destruction. This move, if used right, traps the opponent in a massive amount of ki energy, and explodes. This can cause some serious damage and is fun to use.
Requiem of Destruction
There was another move called Sonic Bomb, but unfortunately I don't have it and none of the characters have it as well, but basically it's a smaller Giant Storm, where the ground below the opponent explodes.
Well that's the attacks, got to say not the best set. While some of them are fun to use, most of them, like the Destruction's Concerto moves, aren't that good. Well what do you think of these attacks, give me your opinions and I'll see you in the next post.
Subscribe to:
Posts (Atom)